Lain—driven by the abrupt suicide of a classmate—logs on to the Wired and promptly loses herself in a twisted mass of hallucinations, memories, and interconnected-psyches.
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Air Date: 1998-07-06
Lain Iwakura, a shy, 13-year-old schoolgirl, receives an email from a schoolmate after her suicide. Is it a prank? La...
Air Date: 1998-07-13
Classmates Alice, Julie, and Reika wonder if that was Lain they saw at the nightclub Cyberia. To find out, they invit...
Air Date: 1998-07-20
Alice, Julie, and Reika are minor celebrities in their class after they witness a shooting at The Cyberia. Lain is gi...
Air Date: 1998-07-27
Some players of a Wired game called PHANTOMa are dying suspicious deaths. Lain investigates, but her growing interest...
Air Date: 1998-08-03
Lain receives cryptic messages about existence, God, and a coming prophecy. Meanwhile, Mika's world changes in ways b...
Air Date: 1998-08-10
Young children are acting strangely, arms outstretched and silently staring at the sky. A shocking vision suddenly ap...
Air Date: 1998-08-17
As the Knights activities make the evening news, a strange man named Nazumi wanders the city with machines strapped t...
Air Date: 1998-08-24
Still shaken by the information she received from the Men In Black, Lain discovers that she is being blamed for sprea...
Air Date: 1998-08-31
A documentary about Roswell gives Lain some valuable information about the pioneers of the WIRED. Later, at the Cyber...
Air Date: 1998-09-07
Lain struggles with her identity. Is she a human being, or just a hologram? And are the Knights responsible for the E...
Air Date: 1998-09-14
Alone and frightened, Lain immerses herself in the WIRED, processing the events of the past few weeks and searching f...
Air Date: 1998-09-21
Troubled by what she saw, Alice decides to visit Lain at home and find out what is going on. Meanwhile, the two MIB a...
Air Date: 1998-09-28
The world is crumbling, people are dying and Alice's sanity is threatened. To save humanity, there is only one thing ...