
Players working as a team complete a series of difficult physical and psychological tests, each worth a set amount of money. One of the players, however, is a "Mole" or saboteur, whose goal is to foil the efforts of the other players without revealing his or her identity. At the end of each episode, the group is given a quiz on The Mole's identity. The player who knows the least information about The Mole is then immediately sent home. In the final episode, The Mole is revealed and the one remaining player wins the jackpot, up to $1,000,000.
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Air Date: 2001-01-09
Viewers meet the players and learn the concept of the game. The players begin forming coalitions in the hope of makin...
Air Date: 2001-01-16
A player is "kidnapped" and the rest use all means of transportation to try to save him in order to secure him and mo...
Air Date: 2001-01-23
A bullfighting game confuses the players, but they are still able to earn money for the pot. Some players come face-t...
Air Date: 2001-01-30
A sniper game provides a player with a choice between money or an exemption. A losing streak gets the players down, b...
Air Date: 2001-02-06
The players are divided into "Stupid," "Resourceful" and "Smart" teams for various games. Transportation dilemmas hin...
Air Date: 2001-02-13
The players compete in a game described as a variation of "capture the flag." The game raises many suspicions as to w...
Air Date: 2001-02-20
The players divide into "arty" and "counting" groups and then participate in games in which they herd sheep or create...
Air Date: 2001-02-27
Now that only three players are left, the remaining players take part in some final games. One mean game forces the p...
Air Date: 2001-02-28
The final episode reveals the mole and the winner. Montages reveal moley action, previously-unknown alliances and mor...